Zarb
The Logic
The user will use a key to open a crate. Once opened, the crate will provide that user with a randomly generated prize. These prizes having varying probability of being awarded based on their monetary value. As an added element, the user will be able to purchase more expensive keys that improve their probability to win higher value prizes.
Furthermore, there will be a mechanic that allows users to collect “fragments” from the cases that will help build a separate and free key that they can use to open the crate.
The Story
Set into space in the near future, in the back of a spaceship these chests come up time to time where you can open the chest with different types of tier keys.
The higher the tier key the higher prize, within these chests are prizes and key fragments which allow you to build new tier keys for free.
Design and Mood
The Theme of the game is very futuristic, lights, tech and polished metals with LED that light up depending on the tier prize you are going to win.
Chests made up of metals and glass, Orb keys made up of light and a lit up environment that is in space.

Theme Mood Board
Futuristic – AI – Minimalist Machinery – LED lights

Keys Mood Board
Futuristic – AI – Minimalist Machinery – LED lights

Textures
Futuristic – AI – Minimalist Machinery – LED lights

Colors
Futuristic – AI – Minimalist Machinery – LED lights

General Storyboard

Low-fidelity user interface

First game sketches
Approved - Main Background and Crate

First Key Draft and approved keys

Game Base Color and UI
Draft - Color base and UI

Approved - Game base color

Approved - Crate and Keys
Winning Modals
Capturing the mood and style of the futuristic , AI machinery

Winning Modals
Winning modals designs had to capture same style so we captured this by doing them very vibrant and with a technological futuristic style
Animations
Animation had to be simple, fast and at the same time elaborate to capture the feel and mood of the game
Chest animation mood board


Final Animations



Game Sequence

Game sound & effects
We tried to capture the feel and ambiance of a technological aura that the user will capture the mood of the game
